Supermassive Games Announces Plans to Cut Up to 75 Jobs in Third Layoff Round
The UK-based developer behind 'Until Dawn' and 'Directive 8020' has initiated a redundancy consultation process citing long-term sustainability. The move marks the studio's third significant workforce reduction in less than three years.
By Jana Rami
- Industry Analysts
- Market watchers point to the mixed commercial performance of recent titles and the loss of key IP as the primary drivers of the studio's contraction.
- Studio Management
- Leadership emphasizes that the cuts are a necessary survival measure to ensure the company's long-term viability.
- Labor Advocates
- Developers and labor organizers highlight the devastating human cost of repeated layoff cycles and the systemic instability of the gaming sector.
The UK-based studio Supermassive Games, renowned for its interactive horror titles like *Until Dawn* and *The Quarry*, has initiated a formal redundancy consultation process that could result in the loss of up to 75 jobs. The announcement, delivered via a brief statement on social media, marks the latest blow in an ongoing labor crisis that continues to reshape the video game industry. For a studio that once boasted a headcount of around 350 employees in 2023, this proposed reduction represents a significant contraction, further shrinking a workforce that had already been halved by previous restructuring efforts.[1][3]
The studio's management framed the impending cuts as a difficult but unavoidable measure. In their public statement, Supermassive described the redundancy process as a "necessary step to help ensure the sustainability of the company." The leadership team acknowledged the heavy toll the decision would take on the staff, pledging that their priority throughout the consultation period would be to provide support to all those impacted. However, the corporate messaging—echoing similar statements from across the sector—has done little to soften the blow for a workforce that has endured a relentless cycle of instability over the past two years.[2][4]
Indeed, this is the third major round of layoffs to hit the Guildford-based developer in less than three years. The studio previously eliminated approximately 90 positions in February 2024, citing significant industry challenges. That was followed by another reduction of roughly 35 roles in July 2025, a move that coincided with the delay of their highly anticipated sci-fi horror title, *Directive 8020*. The cumulative effect of these repeated cuts has left the remaining team in a state of perpetual uncertainty, reflecting a broader trend of studio downsizing that has plagued the gaming sector since the post-pandemic market correction began.[1][5]

The timing of this latest restructuring is particularly notable, coming just three months after the release of *Directive 8020*. The game, which serves as the Season Two premiere for *The Dark Pictures Anthology*, launched in May 2026 to a decidedly mixed reception. While some critics praised its polished visuals and shift toward more active gameplay mechanics, player response on platforms like Steam has been lukewarm. According to industry tracking data, the title sold an estimated 447,000 units across PC and consoles—a respectable figure for a niche horror game, but perhaps not the breakout commercial success needed to stabilize a studio of Supermassive's size.[1][4]
The timing of this latest restructuring is particularly notable, coming just three months after the release of *Directive 8020*.
The financial pressures facing Supermassive are compounded by the shifting dynamics of their flagship franchises. While the studio built its reputation on the massive success of the 2015 PlayStation 4 exclusive *Until Dawn*, they are no longer at the helm of that property. The recent 2024 remake of the game was handled by a different developer, and the upcoming sequel, *Until Dawn 2*, is currently in production at Firesprite, one of Sony's first-party studios. Without the backing of their most famous IP, Supermassive has had to rely entirely on the performance of their anthology titles and spin-offs like the *Dead by Daylight* tie-in, *The Casting of Frank Stone*.[1][2]
The internal upheaval at Supermassive also extends to the executive level. In June 2026, just weeks after the launch of *Directive 8020*, the studio saw significant leadership turnover. Former executives, who had guided the studio through a period of intense growth and subsequent contraction, departed their roles, citing the need for a transition. This turnover at the top, combined with the ongoing layoffs, paints a picture of a company in the midst of a profound identity crisis, struggling to align its ambitious narrative-driven projects with the harsh economic realities of modern game development.[2][5]

Beyond the walls of Supermassive, the announcement serves as a grim reminder that the video game industry's labor crisis is far from over. Throughout 2026, major publishers and independent studios alike have continued to shed thousands of jobs, driven by rising development costs, stagnant growth in the console market, and a shift in consumer spending habits. From massive conglomerates like Microsoft to mid-sized developers, the wave of redundancies has spared almost no one, leaving a surplus of experienced talent competing for a dwindling number of open positions in an increasingly hostile job market.[3][7]
As the redundancy consultation process begins, the immediate future of Supermassive Games remains clouded in uncertainty. The studio has yet to publicly announce its next major project, and it is unclear how the loss of up to 75 more developers will impact the production pipeline for future installments of *The Dark Pictures Anthology*. For the workers whose livelihoods are now at risk, the coming weeks will be defined by difficult negotiations and the daunting prospect of re-entering an industry that seems fundamentally unable to sustain the workforce that built it.[1][6]
The stakes
The ongoing contraction at one of the industry's premier horror studios underscores the severe economic headwinds facing mid-sized independent developers. For consumers, this instability threatens the future output of narrative-driven games, while for industry professionals, it highlights a deepening labor crisis with no immediate end in sight.
The essentials
- Supermassive Games has initiated a redundancy consultation process that could result in up to 75 job losses.
- The decision marks the UK-based studio's third significant round of layoffs in less than three years.
- Management cited long-term sustainability as the primary driver behind the workforce reduction.
- The cuts follow the May 2026 release of 'Directive 8020', which received a mixed commercial and critical reception.
- The studio's total headcount has fallen dramatically from its peak of approximately 350 employees in 2023.
Perspectives explored
Studio Management
Leadership emphasizes that the cuts are a necessary survival measure to ensure the company's long-term viability.
For Supermassive's executive team, the redundancy process is framed not as a failure of vision, but as a harsh economic necessity. In their public statements, leadership has consistently pointed to the challenging and ever-evolving environment of the games industry. The studio's strategy moving forward appears to be a retreat to its core strengths, focusing on leaner, more sustainable development cycles rather than maintaining the bloated headcounts of the pandemic era. By reducing staff now, management argues they are protecting the remaining jobs and ensuring the studio can continue to operate in a market that is increasingly hostile to mid-sized independent developers.
Industry Analysts
Market watchers point to the mixed commercial performance of recent titles and the loss of key IP as the primary drivers of the studio's contraction.
From a market perspective, analysts view Supermassive's current struggles as the inevitable result of a string of underwhelming releases. While *Directive 8020* was highly anticipated, its mixed reception and modest sales figures—estimated at under half a million units—failed to provide the financial runway needed to sustain a large team. Furthermore, analysts note that Supermassive's inability to retain control over its biggest hit, *Until Dawn*, has left the studio overly reliant on its anthology series. Without the financial safety net of a blockbuster first-party exclusive, the studio is highly vulnerable to the boom-and-bust cycles of independent game publishing.
Labor Advocates
Developers and labor organizers highlight the devastating human cost of repeated layoff cycles and the systemic instability of the gaming sector.
For labor advocates, Supermassive's third round of cuts in three years is emblematic of a broken industry model that treats developers as disposable assets. Critics argue that the 'sustainability' touted by management often comes at the direct expense of the workers who actually build the games. The emotional toll of perpetual job insecurity is immense, with remaining staff often forced to take on heavier workloads under the constant threat of the next redundancy consultation. Labor groups point to these repeated cycles as clear evidence of the need for stronger unionization and better worker protections across the global video game industry.
Sources
[1]IGNIndustry Analysts
Until Dawn Developer Supermassive Games Suffers Third Round of Layoffs in 3 Years, With Up to 75 More Staff Impacted
Read on IGN →[2]EngadgetStudio Management
Supermassive Games will lay off up to 75 workers
Read on Engadget →[3]Game DeveloperLabor Advocates
Supermassive Games begins third round of layoffs in three years
Read on Game Developer →[4]GamesIndustry.bizStudio Management
Supermassive Games announces layoffs, up to 75 workers may be affected
Read on GamesIndustry.biz →[5]WCCFTechIndustry Analysts
Supermassive Games begins a third layoff round affecting up to 75 employees, as Directive 8020 struggles to gain sales momentum
Read on WCCFTech →[6]TechPowerUpIndustry Analysts
Supermassive Games Announces Third Round of Layoffs
Read on TechPowerUp →[7]Rock Paper ShotgunLabor Advocates
Supermassive Games are the latest studio to announce layoff plans, with 75 jobs at risk just three months after Directive 8020 launch
Read on Rock Paper Shotgun →
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