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Game Industry LaborStudio Restructuring· 4 min read· in Entertainment

Supermassive Games Announces Plans to Cut Up to 75 Jobs in Third Layoff Round

The UK-based developer behind 'Until Dawn' and 'Directive 8020' has initiated a redundancy consultation process citing long-term sustainability. The move marks the studio's third significant workforce reduction in less than three years.

By Jana Rami

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The UK-based studio Supermassive Games, renowned for its interactive horror titles like *Until Dawn* and *The Quarry*, has initiated a formal redundancy consultation process that could result in the loss of up to 75 jobs.

The announcement, delivered via a brief statement on social media, marks the latest blow in an ongoing labor crisis that continues to reshape the video game industry. For a studio that once boasted a headcount of around 350 employees in 2023, this proposed reduction represents a significant contraction, further shrinking a workforce that had already been halved by previous restructuring efforts.[1][3]

The studio's management framed the impending cuts as a difficult but unavoidable measure. In their public statement, Supermassive described the redundancy process as a "necessary step to help ensure the sustainability of the company."

The leadership team acknowledged the heavy toll the decision would take on the staff, pledging that their priority throughout the consultation period would be to provide support to all those impacted. However, the corporate messaging—echoing similar statements from across the sector—has done little to soften the blow for a workforce that has endured a relentless cycle of instability over the past two years.[2][4]

Indeed, this is the third major round of layoffs to hit the Guildford-based developer in less than three years. The studio previously eliminated approximately 90 positions in February 2024, citing significant industry challenges. That was followed by another reduction of roughly 35 roles in July 2025, a move that coincided with the delay of their highly anticipated sci-fi horror title, *Directive 8020*.

The cumulative effect of these repeated cuts has left the remaining team in a state of perpetual uncertainty, reflecting a broader trend of studio downsizing that has plagued the gaming sector since the post-pandemic market correction began.[1][5]

The proposed cuts mark the studio's third round of layoffs in less than three years.

The timing of this latest restructuring is particularly notable, coming just three months after the release of *Directive 8020*. The game, which serves as the Season Two premiere for *The Dark Pictures Anthology*, launched in May 2026 to a decidedly mixed reception.

While some critics praised its polished visuals and shift toward more active gameplay mechanics, player response on platforms like Steam has been lukewarm. According to industry tracking data, the title sold an estimated 447,000 units across PC and consoles—a respectable figure for a niche horror game, but perhaps not the breakout commercial success needed to stabilize a studio of Supermassive's size.[1][4]

The financial pressures facing Supermassive are compounded by the shifting dynamics of their flagship franchises. While the studio built its reputation on the massive success of the 2015 PlayStation 4 exclusive *Until Dawn*, they are no longer at the helm of that property.

The recent 2024 remake of the game was handled by a different developer, and the upcoming sequel, *Until Dawn 2*, is currently in production at Firesprite, one of Sony's first-party studios. Without the backing of their most famous IP, Supermassive has had to rely entirely on the performance of their anthology titles and spin-offs like the *Dead by Daylight* tie-in, *The Casting of Frank Stone*.[1][2]

The internal upheaval at Supermassive also extends to the executive level. In June 2026, just weeks after the launch of *Directive 8020*, the studio saw significant leadership turnover. Former executives, who had guided the studio through a period of intense growth and subsequent contraction, departed their roles, citing the need for a transition.

This turnover at the top, combined with the ongoing layoffs, paints a picture of a company in the midst of a profound identity crisis, struggling to align its ambitious narrative-driven projects with the harsh economic realities of modern game development.[2][5]

The broader video game industry continues to face a severe labor crisis, with thousands of jobs lost throughout 2026.

Beyond the walls of Supermassive, the announcement serves as a grim reminder that the video game industry's labor crisis is far from over. Throughout 2026, major publishers and independent studios alike have continued to shed thousands of jobs, driven by rising development costs, stagnant growth in the console market, and a shift in consumer spending habits.

From massive conglomerates like Microsoft to mid-sized developers, the wave of redundancies has spared almost no one, leaving a surplus of experienced talent competing for a dwindling number of open positions in an increasingly hostile job market.[3][7]

As the redundancy consultation process begins, the immediate future of Supermassive Games remains clouded in uncertainty. The studio has yet to publicly announce its next major project, and it is unclear how the loss of up to 75 more developers will impact the production pipeline for future installments of *The Dark Pictures Anthology*. For the workers whose livelihoods are now at risk, the coming weeks will be defined by difficult negotiations and the daunting prospect of re-entering an industry that seems fundamentally unable to sustain the workforce that built it.[1][6]

Key points

  • Supermassive Games has initiated a redundancy consultation process that could result in up to 75 job losses.
  • The decision marks the UK-based studio's third significant round of layoffs in less than three years.
  • Management cited long-term sustainability as the primary driver behind the workforce reduction.
  • The cuts follow the May 2026 release of 'Directive 8020', which received a mixed commercial and critical reception.
Industry Analysts 40%Studio Management 30%Labor Advocates 30%
Industry Analysts
Market watchers point to the mixed commercial performance of recent titles and the loss of key IP as the primary drivers of the studio's contraction.
Studio Management
Leadership emphasizes that the cuts are a necessary survival measure to ensure the company's long-term viability.
Labor Advocates
Developers and labor organizers highlight the devastating human cost of repeated layoff cycles and the systemic instability of the gaming sector.

Perspectives this story doesn't cover

  • Former Supermassive employees who were laid off in previous rounds
  • Publishing partners like Bandai Namco regarding future project funding

Sources

Source coverage

7 outlets

3 viewpoints surfaced

Industry Analysts 40%Studio Management 30%Labor Advocates 30%
  1. [1]IGNIndustry Analysts

    Until Dawn Developer Supermassive Games Suffers Third Round of Layoffs in 3 Years, With Up to 75 More Staff Impacted

    Read on IGN →
  2. [2]EngadgetStudio Management

    Supermassive Games will lay off up to 75 workers

    Read on Engadget →
  3. [3]Game DeveloperLabor Advocates

    Supermassive Games begins third round of layoffs in three years

    Read on Game Developer →
  4. [4]GamesIndustry.bizStudio Management

    Supermassive Games announces layoffs, up to 75 workers may be affected

    Read on GamesIndustry.biz →
  5. [5]WCCFTechIndustry Analysts

    Supermassive Games begins a third layoff round affecting up to 75 employees, as Directive 8020 struggles to gain sales momentum

    Read on WCCFTech →
  6. [6]TechPowerUpIndustry Analysts

    Supermassive Games Announces Third Round of Layoffs

    Read on TechPowerUp →
  7. [7]Rock Paper ShotgunLabor Advocates

    Supermassive Games are the latest studio to announce layoff plans, with 75 jobs at risk just three months after Directive 8020 launch

    Read on Rock Paper Shotgun →
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