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Game SecurityExplainer· 7 min read· in Gaming & Esports

How Call of Duty's Ricochet Anti-Cheat Uses Machine Learning and Shadow Bans to Isolate Cheaters

Activision's security director detailed why the franchise places suspected cheaters into isolated matchmaking pools rather than issuing immediate bans, revealing a complex pipeline of kernel drivers, cloud attestation, and behavioral heuristics.

By Nikolai Petrov

Security Engineers 45%Competitive Player Base 35%Privacy Advocates 20%
Security Engineers
Argue that deep kernel access, delayed bans, and machine learning are necessary to combat a sophisticated, well-funded cheating industry.
Competitive Player Base
Demand transparent, immediate action against cheaters while expressing frustration when legitimate high-skill players are caught in shadow ban waves.
Privacy Advocates
Raise concerns about the security risks and overreach of granting video games Ring 0 kernel-level access to personal computers.

Traditional anti-cheat systems operate on a rigid, binary premise: the moment unauthorized software is detected, the offending account is permanently banned from the server. Activision’s Ricochet security architecture for the Call of Duty franchise deliberately breaks that rule. Instead of immediately removing suspected cheaters from the game, the system quietly funnels them into isolated, limited matchmaking pools—a purgatory widely known within the community as a shadow ban. This approach frustrates players who expect immediate justice, but it represents a fundamental shift in how developers handle game security. By keeping the suspect engaged in a controlled environment, the anti-cheat software transforms the cheater into a data source, allowing engineers to study the intrusion before the cheat developer realizes their tool has been compromised.[1]

The rationale behind this delayed enforcement has historically been heavily guarded, but on September 10, 2026, Call of Duty's Senior Director of Game Security, David Andrews, detailed the exact mechanics of the review process. Speaking to IGN, Andrews confirmed that shadow bans are not a glitch in the enforcement pipeline, but a necessary holding pattern designed to buy the security team time. "We have limited matchmaking that we will put a suspicious account into to isolate them while other checks are either running or we're waiting on other data," Andrews explained. The confirmation validates years of community suspicion regarding the existence of these isolated lobbies, framing them as active quarantine zones rather than automated errors.[1]

The stakes in competitive gaming security have escalated into a highly lucrative arms race. Cheat developers operate profitable subscription services, and their primary objective is to reverse-engineer exactly how a game detects their software. If Ricochet were to issue a ban the millisecond a cheat was activated, the developer would immediately know which specific memory hook or input spoofer triggered the alarm, allowing them to patch the vulnerability and push an update to their customers within hours.[4]

By utilizing a shadow ban, Activision obscures the exact moment of detection. "It's kind of this stop gap measure," Andrews noted, adding that the isolation allows the security team to evaluate the threat without ruining the experience for legitimate players in standard lobbies. In some cases, the limited matchmaking even serves as a rehabilitation tool, warning players to cease their behavior before an irreversible hardware ban is executed.[1]

How telemetry data flows from the local kernel driver to server-side machine learning models.

The sheer volume of matches played across Modern Warfare, Black Ops, and Warzone makes manual review mathematically impossible. To bridge the gap between automated flags and human verification, Ricochet relies heavily on server-side machine learning. Prior to the integration of these advanced models, a human investigator utilizing the internal Replay Investigation Tool could review roughly 700 gameplay clips in a single day. While that volume was sufficient for catching blatant infractions, it was entirely inadequate for identifying players using subtle aim-assist tools designed to mimic natural human movement.[3]

Today, machine learning algorithms ingest massive streams of telemetry to flag statistical anomalies that human eyes might miss. A cheat that does not inject code into the game—such as a pixel-scanning trigger bot—can still be caught by its behavioral signature. The models analyze mouse movement trajectories, reaction times, and recoil compensation, comparing them against datasets of both legitimate professionals and known cheaters to calculate a probability score.[4][5]

This server-side analysis is paired with a highly privileged client-side component: the kernel-level driver. Introduced to Warzone in October 2021, the Ricochet driver operates at Ring 0, the deepest level of the Windows operating system. This grants the anti-cheat software the same level of system access as a graphics card driver, allowing it to monitor any process attempting to interact with the game's memory.[7]

This server-side analysis is paired with a highly privileged client-side component: the kernel-level driver.

Privacy advocates frequently raise concerns about kernel-level access, fearing the potential for overreach or security vulnerabilities. Activision has maintained strict operational boundaries to mitigate this risk. The Ricochet driver is not an always-on service; it boots up only when a protected Call of Duty title is launched and terminates the moment the application is closed, ensuring it only monitors software actively interacting with the game.[7]

Server-side analysis allows security teams to evaluate suspicious behavior without alerting cheat developers.

Despite these deep system hooks, the cheating industry continually adapts. By 2024, a significant portion of the illicit market shifted toward hardware-based solutions. Devices like the Cronus Zen and XIM Matrix manipulate controller inputs to eliminate recoil or simulate machine-perfect aim, bypassing software memory scans entirely by presenting themselves to the computer as standard USB controllers.[2]

Ricochet’s response to input modifiers has been aggressive and highly measurable. Following a wave of targeted detections, Activision reported that nearly two-thirds of players who received temporary bans for using devices like the Cronus Zen did not return to them upon their reinstatement. The system learns the mechanical signature of the hardware, rendering the physical device a liability rather than a competitive advantage. This enforcement strategy relies on behavioral conditioning as much as software detection, using temporary suspensions to break the habit.[2]

The most severe hardware threat in 2026, however, is the Direct Memory Access (DMA) card. These physical PCIe devices are installed directly onto a motherboard, reading system memory over the bus and bypassing the CPU entirely. Because the operating system is not involved in the memory read, a kernel-level driver cannot easily detect a properly spoofed DMA card, forcing security teams to rely almost entirely on server-side heuristics.[6]

To combat threats that bypass local software, Activision fundamentally altered its PC security requirements in June 2026 with the Season 04 update. The company integrated Microsoft Azure Attestation to verify the hardware integrity of a player's machine before a match even begins, shifting the verification burden from the local client to the cloud.[2]

Hardware-based DMA cheats bypass the CPU entirely, forcing anti-cheat systems to rely on behavioral heuristics.

This cloud-based attestation requires modern security standards, specifically TPM 2.0 and Secure Boot, to access competitive Ranked Play. Rather than trusting the local PC to report its own security status—which a sophisticated cheat could spoof—the system validates the hardware against trusted Microsoft servers, creating a cryptographic handshake that is exceptionally difficult to forge.[2]

The enforcement for failing this attestation check mirrors the shadow ban philosophy. Players who do not pass the verification are not permanently banned, but they are severely restricted. They are placed into a separate matchmaking pool, limiting their access to specific casual playlists like Nuketown 24/7 in Black Ops 7 or Battle Royale Casual in Warzone, effectively quarantining unverified hardware from the competitive ecosystem.[2]

This multi-tiered architecture—combining Ring 0 drivers, cloud-based hardware attestation, and machine learning heuristics—illustrates how complex game security has become. It is no longer a matter of simply scanning a hard drive for known malicious files; it requires a holistic analysis of how a player's hardware, software, and physical inputs interact in real time.[6][8]

Cloud-based attestation verifies the physical security modules on a player's motherboard before allowing them into competitive lobbies.

The system must constantly weigh the risk of false positives against the damage a single cheater can inflict on a lobby of 100 players. High-skill players with exceptional reaction times occasionally trigger the behavioral heuristics, which is exactly why the shadow ban exists: to provide a buffer for manual review before an irreversible hardware ban is executed.[4][8]

The friction between player experience and security protocols will persist as long as competitive gaming remains lucrative. Cheat developers will continue to exploit vulnerable drivers and engineer new hardware bypasses, forcing systems like Ricochet to demand even deeper system verification. The ongoing arms race guarantees that anti-cheat software will only become more invasive, relying on cloud attestation and behavioral profiling to hold the line against the next generation of memory exploits.[1][4]

Analysis by camp

Security Engineers

The necessity of delayed bans and kernel-level access.

For the developers building systems like Ricochet, the primary adversary is not the individual cheater, but the multi-million dollar industry supplying them. Security engineers argue that immediate bans are a tactical error, as they provide cheat developers with instant feedback on which memory hooks or input spoofers triggered the detection. By utilizing kernel-level drivers to gather data and funneling suspects into shadow bans, engineers can map the entire architecture of a new cheat before neutralizing it globally. They view the friction caused by false positives as an unavoidable trade-off in a landscape where hardware-based DMA cards can entirely bypass traditional software scans.

Competitive Player Base

The demand for immediate action and transparent matchmaking.

Players competing at the highest tiers of Ranked Play experience the brunt of the cheating epidemic, and their perspective is driven by the immediate degradation of their matches. For this camp, the philosophy of delayed bans and data gathering offers little comfort when a single hacker can ruin hours of competitive progression. Furthermore, the opacity of the shadow ban system is a major point of contention. Highly skilled players who naturally possess exceptional reaction times frequently report being trapped in limited matchmaking pools, effectively punishing them for their mechanical proficiency while the machine learning models attempt to verify their legitimacy.

Limits of the evidence

  • How accurately the machine learning models can distinguish between a highly skilled professional player and a sophisticated, humanized aimbot.
  • The exact threshold of suspicious behavior required to trigger a shadow ban versus an immediate permanent ban.
  • Whether cloud-based hardware attestation can permanently neutralize the threat of Direct Memory Access (DMA) PCIe cheat cards.

Significance

As competitive gaming becomes a multi-billion dollar industry, the arms race between cheat developers and security engineers dictates the fairness of every match you play. Understanding how systems like Ricochet use machine learning and shadow bans reveals why anti-cheat software requires such deep access to your PC—and why immediate bans are no longer the most effective weapon.

Sources

Source coverage

8 outlets

3 viewpoints surfaced

Security Engineers 45%Competitive Player Base 35%Privacy Advocates 20%
  1. [1]IGNSecurity Engineers

    Call of Duty's Anti-Cheat Boss Dispels Cheating Myths, Breaks Down Review Process, and More

    Read on IGN
  2. [2]Call of DutySecurity Engineers

    RICOCHET Anti-Cheat™ Update – Season 04

    Read on Call of Duty
  3. [3]BlizzardSecurity Engineers

    Machine Learning x Replay Investigation Tool

    Read on Blizzard
  4. [4]Game LusterCompetitive Player Base

    Behavioral Detection and Machine Learning: The 2026 Frontier

    Read on Game Luster
  5. [5]MediumPrivacy Advocates

    Machine Learning Integration in Anti-Cheat

    Read on Medium
  6. [6]NHSJSPrivacy Advocates

    Multi-tier cheat detection framework

    Read on NHSJS
  7. [7]Inven GlobalPrivacy Advocates

    Call of Duty: Warzone Adds Kernel-Level Driver

    Read on Inven Global
  8. [8]Game RantCompetitive Player Base

    How Does RICOCHET Anti-Cheat Work in Call of Duty?

    Read on Game Rant

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