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Studio RestructuringIndustry Shift· 5 min read· in Gaming & Esports

Star Stable Entertainment Cuts 20% of Workforce in Restructuring Move

The Swedish developer behind Star Stable Online is reducing its headcount to secure the long-term sustainability of the studio.

By Meera Iyer

Studio Management 40%Industry Analysts 35%Affected Workforce 25%
Studio Management
Argues that aggressive cost reductions are required to adapt to the current market and ensure the company's survival.
Industry Analysts
Views the cuts as part of a severe macroeconomic correction across the European game development sector.
Affected Workforce
Focuses on the human cost of the restructuring and the challenge of finding new roles in a saturated job market.

Why this matters

The 20% workforce reduction at Star Stable Entertainment highlights the ongoing contraction in the European gaming sector, demonstrating that even studios with steady monthly revenues and millions of active users are being forced to aggressively cut operating costs to survive the post-pandemic market.

The financial viability of a live-service game is ultimately decided when a studio aligns its operating costs with its monthly revenue run rate, a calculation that dictates how long the servers stay online and how frequently new content can be deployed. For Swedish developer Star Stable Entertainment, that mathematical reality has triggered a sudden and structural contraction. The company behind the popular multiplayer horse adventure Star Stable Online is cutting 20% of its workforce, a reduction that affects up to 40 employees, as leadership moves aggressively to secure the studio's long-term operational runway in an increasingly unforgiving market.[1][3]

The scale of the reduction points to a significant internal reorganization that will touch multiple disciplines within the company. While the studio's official website currently lists 130 employees, its active LinkedIn presence indicates a broader headcount exceeding 180 personnel, placing the total number of eliminated positions anywhere between 26 and 40. The Stockholm-based developer has not yet confirmed the exact distribution of the cuts across its engineering, art, narrative, and community management departments, leaving questions about which specific development pipelines will bear the brunt of the contraction.[1]

Interim CEO James Watkins announced the restructuring through a public statement on September 8, 2026, framing the workforce reduction as a difficult but entirely necessary maneuver to adapt to current macroeconomic conditions. The leadership change and subsequent layoffs arrive at a particularly poignant moment for the studio, occurring just as the company marks its 15th anniversary in the highly competitive game development sector. The timing underscores the severity of the industry-wide pressures that are forcing even established, decade-old studios to rethink their operational scale.[2][3]

The restructuring will eliminate up to 40 positions from the studio's estimated 180-person workforce.

"Making this decision was incredibly challenging and does not diminish the contribution these team members have made," Watkins stated in the public announcement addressing the cuts. "By reducing our operating costs and refocusing our resources, we are putting Star Stable in the best possible position to adapt, grow, and deliver memorable experiences for players today and for years to come." The statement reflects a broader corporate strategy of prioritizing the core product's survival over maintaining the expansive organizational structure built during the industry's recent boom years.[2][3]

The executive emphasized that the studio's immediate priority is managing the exit process for the affected personnel, acknowledging the disruption the cuts will cause to their livelihoods. "I want to express my sincere personal gratitude for their hard work, creativity, and dedication," Watkins noted in his address, adding a public appeal for other hiring studios across the European development scene to consider connecting with the departing staff. The company has pledged to help the outgoing employees navigate the transition with care and respect, though the broader job market remains tightly constrained.[1][3]

The company has pledged to help the outgoing employees navigate the transition with care and respect, though the broader job market remains tightly constrained.

The restructuring unfolds against a backdrop of steady, if plateaued, revenue generation from the developer's flagship property, proving that even profitable games are not immune to overhead corrections. According to market estimates from AppMagic, Star Stable Online has generated approximately $23 million in in-app purchases since its full mobile launch in 2022. The title has accumulated 12 million downloads across its supported platforms and maintains a reliable monthly revenue baseline of roughly $500,000, providing a steady cash flow that must now be balanced against the studio's burn rate.[1]

Star Stable Online continues to generate steady monthly revenue despite the studio's broader structural contraction.

Beyond the primary game, the studio's portfolio includes secondary mobile titles and a broader multimedia franchise that requires ongoing investment. Star Stable Horses, a companion application designed to funnel players into the main ecosystem, has added $2.7 million in player spending since its debut in 2017. The intellectual property also extends into animated series, published books, and original music, serving a highly engaged registered user base that recently surpassed 26 million players globally—an audience that expects continuous updates and multimedia expansions.[1][2]

The studio's financial trajectory has been heavily shaped by its corporate parent, Nordisk Games, whose investments dictated the company's previous growth phase. The investment firm initially acquired a minority stake in the developer in May 2018, injecting $18 million into the operation to fund new development. That relationship deepened significantly in 2021 when Nordisk Games increased its holding to 57%, taking majority control and providing the capital that fueled the studio's recent expansion phase before the market began to cool.[2][3]

The contraction at Star Stable Entertainment mirrors a wider, severe recalibration across the European game development sector throughout 2026. According to industry tracker GamingLayoffs.com, the broader video game sector has seen approximately 10,702 job cuts across 129 unique companies in the first nine months of the year alone, representing a staggering 150% increase compared to the same period in 2025. Studios that scaled their workforces aggressively during the pandemic-era surge in digital entertainment are now adjusting their overhead to match stabilized consumer spending patterns and significantly higher capital costs.[3][5]

The studio's immediate challenge is maintaining its update schedule and community trust with a substantially reduced headcount. With up to 40 fewer developers and support staff, Star Stable Entertainment must now deliver the seasonal content, bug fixes, and server maintenance required to retain its 26 million registered users. The coming months will test whether the 20% reduction in operating costs can be absorbed efficiently, or if the loss of institutional knowledge will eventually degrade the core multiplayer experience that the studio is fighting to protect.[1][4]

Viewpoints in depth

Studio Management's View

The necessity of the cuts to ensure the 15-year-old company survives.

For Star Stable Entertainment's leadership, the 20% workforce reduction is a defensive maneuver designed to protect the core business. Interim CEO James Watkins framed the decision as a direct response to shifting market conditions, arguing that the studio must reduce its operating costs to remain viable. By eliminating up to 40 positions, management aims to stretch the company's financial runway and ensure that the servers for its flagship multiplayer game remain online for its 26 million registered users.

Industry Analysts' View

How Star Stable fits into the 2026 macroeconomic trend of gaming layoffs.

Market watchers view the contraction at Star Stable as a symptom of a much larger industry correction. Following a period of aggressive expansion fueled by pandemic-era engagement and investments—such as Nordisk Games' 2021 majority acquisition—studios are now facing stabilized consumer spending and higher capital costs. With over 10,700 game development jobs eliminated globally in 2026 alone, analysts note that even studios with steady monthly revenues like Star Stable are being forced to recalibrate their headcounts to match the new economic reality.

What we don’t know

  • Which specific development departments (engineering, art, community management) will bear the majority of the 40 job cuts.
  • How the reduced headcount will impact the frequency and scale of future content updates for Star Stable Online.

Sources

Source coverage

5 outlets

3 viewpoints surfaced

Studio Management 40%Industry Analysts 35%Affected Workforce 25%
  1. [1]Mobilegamer.bizIndustry Analysts

    Up to 40 staff at risk as Star Stable cuts 20% of its workforce

    Read on Mobilegamer.biz
  2. [2]PocketGamer.bizAffected Workforce

    Star Stable Entertainment lays off 20% of staff

    Read on PocketGamer.biz
  3. [3]GamesIndustry.bizStudio Management

    Star Stable Entertainment reduces workforce by 20% to secure long-term future of its multiplayer horse adventure RPG

    Read on GamesIndustry.biz
  4. [4]WN HubStudio Management

    Star Stable Entertainment cuts workforce by 20% to ensure the long-term sustainability of its multiplayer horse adventure RPG

    Read on WN Hub
  5. [5]GamingLayoffs.comIndustry Analysts

    It's been 0 days since the last gaming layoffs

    Read on GamingLayoffs.com

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