Schell Games Ends 24-Year No-Layoff Streak With 10% Staff Cut Amid Industry Shift
The veteran VR studio behind 'Among Us VR' has laid off 10% of its workforce, marking the first staff reduction in its 24-year history as post-pandemic market corrections reach historically stable independent developers.
- Independent Developers
- Viewing the layoffs as a warning sign that conservative management is no longer a shield against market forces.
- VR Market Analysts
- Focusing on the specific economic pressures and funding bottlenecks within the virtual reality software ecosystem.
For 24 years, through the dot-com bust, the 2008 financial crisis, and the volatile birth of the consumer virtual reality market, Schell Games held a singular, defining streak: zero layoffs. That run ended this week. The Pittsburgh-based independent studio, best known for developing 'Among Us VR' and the 'I Expect You To Die' franchise, has cut 10% of its workforce.[1][2]
The reduction shatters a core pillar of the company's identity. Founder and CEO Jesse Schell has long been a vocal proponent of sustainable growth, famously stating that the studio does not put jobs at risk to chase rapid expansion. The reality of the 2026 gaming market, however, has finally breached the walls of one of the industry's most conservative operators.[3][4]
The cuts affect multiple departments across the studio, which had grown to roughly 150 employees prior to the restructuring. Affected staff members began posting on professional networks late last week, prompting the studio to issue a formal confirmation of the 10% reduction to industry press.[1][2][3]
Schell Games' leadership cited broader industry headwinds and the shifting economics of the virtual reality market as the primary drivers behind the decision. The studio has historically relied on a dual-revenue model, balancing original IP development with steady work-for-hire educational and enterprise contracts.[2][4]
Schell Games' leadership cited broader industry headwinds and the shifting economics of the virtual reality market as the primary drivers behind the decision.
That diversified approach insulated Schell Games during previous industry downturns, allowing them to retain talent when other studios were forced to shed headcount between major project milestones. But the current contraction in the games industry, which saw over 10,000 jobs lost in 2024 and continued bleeding through 2025 and 2026, has fundamentally altered the contracting landscape.[1][4]
The virtual reality sector, Schell Games' primary domain, has faced its own distinct pressures. While hardware like the Meta Quest 3 has established a solid install base, the software ecosystem remains fiercely competitive and heavily reliant on platform-holder subsidies, which have tightened significantly over the past two years.[2][3]
'Among Us VR', co-developed with Innersloth, was a massive commercial success that brought Schell Games unprecedented mainstream visibility. Yet even the financial buffer provided by a hit of that magnitude was not enough to shield the studio from the macroeconomic realities of the current development cycle.[1][3]
The loss of Schell Games' no-layoff streak is being viewed by industry analysts as a grim bellwether. If a studio that explicitly avoided the trap of pandemic-era over-hiring cannot maintain its headcount, the baseline cost of running an independent game development business may have permanently shifted.[1][4]
The stakes
When a 24-year-old independent studio that explicitly built its brand on never over-hiring is forced to cut staff, it signals that the current games industry contraction is no longer just punishing reckless pandemic-era expansion. It is now squeezing the most conservative, historically stable operators in the business.
The essentials
- Schell Games has laid off 10% of its staff, ending a 24-year streak of zero layoffs.
- The Pittsburgh-based studio is best known for developing 'Among Us VR' and the 'I Expect You To Die' series.
- CEO Jesse Schell had previously built the company's reputation on sustainable growth and avoiding risky expansion.
- The cuts reflect a broader contraction in the gaming industry that is now impacting historically conservative independent studios.
Sources
[1]Game DeveloperIndependent DevelopersReport: Among Us 3D co-dev Schell Games lays off staff
Read on Game Developer →
[2]Road to VRVR Market AnalystsVeteran VR Studio Schell Games Confirms Layoffs Affecting 10 Percent of Staff
Read on Road to VR →
[3]UploadVRVR Market AnalystsAmong Us 3D Developer Schell Games Confirms Layoffs
Read on UploadVR →
[4]VR.orgIndependent Developers"We Don't Put Jobs at Risk": Schell Games Just Had the First Layoffs in Its History
Read on VR.org →
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