The Legal Thresholds for Minors to Sign Esports Contracts and Collect Prize Money
As esports rosters increasingly rely on teenage prodigies, organizations must navigate a complex web of international child labor laws, contract voidability standards, and mandatory trust funds. Without strict adherence to statutes like California's Coogan Act, teams risk losing their star players and millions in prize money.
By Omar Haddad
- Esports Organizations
- Teams seeking to protect their financial investments in young talent through binding contracts.
- Player Advocates
- Legal professionals focused on protecting minors from predatory contracts and financial exploitation.
- Labor Regulators
- Government bodies enforcing statutory working hours and trust fund requirements.
Perspectives this story doesn't cover
- Game Publishers
- International Visa Authorities
Key terms
- Capacity to Contract
- The legal ability of an individual to enter into a binding agreement; minors generally lack this capacity and can void their contracts.
- Disaffirmation
- The act of a minor legally canceling or voiding a contract they previously signed, releasing them from its obligations.
- Coogan Act
- A California law that protects child performers by requiring 15 percent of their gross earnings to be locked in a trust fund until they turn 18.
- Blocked Trust
- A specialized bank account where deposited funds cannot be withdrawn by the minor or their parents until the minor reaches the age of majority.
Key points
- Minors under 18 lack the legal capacity to be bound by commercial contracts, allowing them to void agreements unilaterally.
- California's Coogan Act requires teams to deposit 15 percent of a minor's gross earnings into a blocked trust fund.
- Court confirmation of a minor's contract removes their right to disaffirm it, protecting the team's investment.
- International labor laws strictly limit working hours for minors, often clashing with the 12-to-14 hour practice schedules common in esports.
A state judge holds the ultimate veto power over any contract signed by a teenage esports prodigy. While team owners draft multi-year agreements and publishers set tournament rules, local courts possess the authority to void those contracts entirely or seize a percentage of the prize money for a blocked trust. Organizations must secure formal judicial approval—or navigate a patchwork of international child labor laws—before the next competitive season kicks off, or risk watching their star players legally walk away from their rosters without penalty.[6]
The core legal vulnerability in the esports industry stems from the doctrine of capacity. Under standard contract law in the United States and the European Union, individuals under the age of 18 lack the legal capacity to be bound by a commercial agreement. If a 16-year-old signs a lucrative three-year deal with a major organization, that contract is considered voidable at the unilateral election of the minor.[2]
"It is generally understood that persons who are under the age of 18... are 'minors' who are legally entitled to disaffirm their contractual commitments," according to a 2020 analysis published by the global law firm DLA Piper. This means that if a young player receives a better offer from a rival team, they can simply disaffirm their current agreement and transfer immediately, leaving their original organization with no legal recourse to recover their investment.[2]
To mitigate this risk, esports organizations operating in the United States frequently turn to entertainment statutes originally designed for Hollywood child actors. The most prominent of these is the California Child Actor's Bill, widely known as the Coogan Act. Enacted in 1939 after child star Jackie Coogan discovered his parents had squandered his millions, the law provides a mechanism for employers to secure binding contracts with minors.[4]
Under the Coogan Act, an esports team can petition a California state court to formally confirm a minor's contract. If the judge approves the agreement, the minor loses the right to disaffirm it. However, this judicial protection comes with a strict financial mandate: the organization must deposit 15 percent of the player's gross earnings directly into a blocked trust account—a Coogan Account—that the player can only access upon turning 18.[4]
While the Coogan Act offers a clear legal pathway in California, the global nature of esports complicates compliance. A team based in Los Angeles might sign a 15-year-old player from South Korea to compete in a tournament hosted in Germany. In such cases, organizations must navigate overlapping and sometimes contradictory labor laws across multiple jurisdictions.[6]
While the Coogan Act offers a clear legal pathway in California, the global nature of esports complicates compliance.
Germany, for instance, enforces some of the strictest youth protection regulations in the competitive gaming sector. According to a 2019 legal brief by Osborne Clarke, German law dictates that children under the age of 14 may not be employed as esports athletes under any circumstances. For those who are legally permitted to compete, strict working hour limits apply.[1]
Minors competing in Germany are generally restricted to working no more than eight hours a day and 40 hours a week. These limits apply not just to stage time during tournaments, but to mandatory practice sessions, team meetings, and promotional streams. In contrast, California's entertainment industry rules permit minors to work up to 48 hours a week, provided the work occurs between 5:00 a.m. and 10:00 p.m.[1][5]
These statutory limits clash directly with the reality of professional esports. Top-tier competitors routinely practice for 12 to 14 hours a day to maintain their mechanical skills and strategic coordination. When a team mandates a grueling training schedule for a 16-year-old player, they risk violating state and federal child labor laws, exposing the organization to severe regulatory fines and the potential revocation of their operating permits.[5]
The distribution of prize money introduces another layer of legal friction. In traditional sports, player salaries are paid directly by the franchise. In esports, massive tournament prize pools are often distributed by third-party event organizers or game publishers. When a minor's team wins a $1 million championship, the legal obligation to ensure that the minor's share is properly taxed and deposited into a trust account can become a point of contention between the publisher and the team.[6]
To standardize these chaotic legal relationships, specialized esports law firms have begun pushing the industry toward more rigid contract templates. According to a 2025 report from Esports Tower, current best-practice guidance caps the duration of a minor's contract at roughly three years, compared to the five-year maximum typically seen for adult competitors.[3]
These modern templates increasingly import employment-law protections—such as guaranteed notice periods, holiday pay, and injury cover—even in jurisdictions where players are technically classified as independent contractors. By voluntarily adopting these standards, teams hope to preempt regulatory crackdowns and demonstrate to judges that their contracts serve the best interests of the child.[3]
Despite these efforts, the fundamental mismatch between digital competition and geographic law remains unresolved. A minor streaming a tournament from their bedroom in Texas is subject to different legal thresholds than a minor competing on a physical stage in Berlin. Until the esports industry establishes a unified, global collective bargaining agreement, teams will continue to rely on a precarious patchwork of local statutes.[6]
Ultimately, the burden of compliance falls entirely on the organizations. Before a team can confidently invest in the next teenage prodigy, they must secure parental indemnities, petition local courts for contract confirmation, and establish the necessary blocked trusts. In the high-stakes economy of professional gaming, a failure to understand these legal thresholds is a guaranteed way to lose both the player and the prize.[6]
Frequently asked
Can a minor legally sign an esports contract?
Yes, a minor can sign a contract, but in most jurisdictions, they have the legal right to void or 'disaffirm' it at any time before turning 18. To make the contract binding, teams often need a judge to formally confirm the agreement.
What is a Coogan Account?
A Coogan Account is a blocked trust fund mandated by California law and several other states. It requires employers to deposit 15 percent of a child performer's gross earnings into an account that cannot be accessed until the child reaches adulthood.
How many hours can a minor practice esports legally?
It depends on the jurisdiction. In Germany, minors are capped at 40 hours a week, while California's entertainment laws allow up to 48 hours a week. Both limits are significantly lower than the 12-to-14 hour daily practice schedules common in professional esports.
Sources
[1]Osborne ClarkePlayer AdvocatesProtection of Minors in eSports
Read on Osborne Clarke →
[2]DLA PiperPlayer AdvocatesMinors in pro esports bring 3 critical legal considerations
Read on DLA Piper →
[3]Esports TowerEsports OrganizationsLegal Protections and Player Rights in Esports Team Contracts
Read on Esports Tower →
[4]WikipediaLabor RegulatorsCalifornia Child Actor's Bill
Read on Wikipedia →
[5]California Department of Industrial RelationsLabor RegulatorsMinors Employed in the Entertainment Industry
Read on California Department of Industrial Relations →
[6]Factlen Editorial TeamPlayer AdvocatesSynthesis by Factlen editorial team
Read on Factlen Editorial Team →
Comments
More in Gaming & Esports
See all →Rocket League
Rocket League World Championship Kicks Off in Texas With $1.2 Million Prize Pool
6 sources
Platform Strategy
The Direct-to-Player Pivot: How Xbox is Rewiring Its Feedback Loop and Pricing Structure
5 sources
Tournament Formats
The Mechanics of the Swiss System Format: How Esports Tournaments Mathematically Eliminate Seeding Bias
7 sources
Nova Lake-S
Intel Core Ultra 9 4950K Leak Points to 28-Core Nova Lake-S Outperforming Current Desktop CPUs
6 sources
Every angle. Every day.
Get Gaming & Esports stories with full source coverage and perspective breakdowns delivered to your inbox.




