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Live-Service StrategyPlayStation Studios· 5 min read· in Gaming & Esports

Sony Cancels Live-Service Shooter Fairgames, Reassigns Haven Studios to Support Role

PlayStation has halted development on its competitive heist game Fairgames after three years of production. Developer Haven Studios will transition to supporting other first-party titles, with Sony confirming no staff will be laid off during the restructuring.

By Xia Wu

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Sony Interactive Entertainment has officially canceled Fairgames, the competitive multiplayer heist shooter previously in development at Montreal-based Haven Studios. The strategic decision marks another significant reduction in PlayStation’s once-expansive live-service gaming initiative.[1][2]

Unlike a wave of recent industry closures, Sony confirmed that the cancellation will not result in any job losses at the studio. All current Haven employees are being reassigned to assist with other first-party PlayStation projects currently in active production.[3][6]

"After a comprehensive review of our development portfolio, we have decided to cease production on Fairgames," a Sony spokesperson said in a statement provided to Bloomberg. "Haven Studios remains an integral part of PlayStation Studios and will transition to a support role."[1]

The cancellation closes the book on a project first revealed during a May 2023 PlayStation Showcase. Fairgames was pitched as a modern, competitive heist experience where players would rob billionaires, but the title had not been shown publicly since its initial CGI trailer.[4][7]

Haven Studios was founded in March 2021 by Jade Raymond, a veteran producer known for her foundational work on the Assassin's Creed and Watch Dogs franchises. Sony initially backed the independent studio before formally acquiring it in July 2022.[5][10]

At the time of the acquisition, PlayStation leadership praised Haven's vision for a systemic, evolving multiplayer world. The studio grew to over 100 developers, representing a key pillar in Sony's ambitious push to release 12 live-service games by the fiscal year 2025.[8][9]

Sony has drastically scaled back its ambitious live-service gaming targets over the past 24 months.

A Shifting Strategy

That broader live-service initiative has faced severe headwinds over the past 24 months. In late 2023, Sony management acknowledged they were scaling back the initiative, cutting the projected number of live-service releases from 12 down to six.[2][4]

The pivot accelerated following the high-profile cancellation of Naughty Dog's The Last of Us Online in December 2023. Naughty Dog leadership cited the unsustainable resource drain of maintaining a live-service game as the primary reason for abandoning the multiplayer project.[2][10]

More recently, PlayStation suffered a historic setback with the launch of Concord in August 2024. The hero shooter, developed by Firewalk Studios, was taken offline just two weeks after release due to abysmal player counts, culminating in the studio's closure.[3][7]

Industry analysts suggest the Concord failure fundamentally altered Sony's risk calculus for unreleased multiplayer titles. With Fairgames operating in a similarly saturated competitive shooter market, executives likely opted to cut their losses before incurring massive marketing and server costs.[1][9]

"The market for premium live-service shooters has become incredibly unforgiving," noted Ampere Analysis in a recent research note regarding the broader industry. "Players are entrenched in established ecosystems, leaving very little oxygen for new entrants."[1]

Transitioning to Support

By transitioning Haven Studios to a support role, Sony preserves a highly talented engineering and design team. Support studios, or co-development teams, are increasingly vital for producing the massive, big-budget single-player games that define the PlayStation brand.[5][8]

Modern AAA development cycles now routinely stretch past five years, requiring hundreds of developers. First-party powerhouses like Santa Monica Studio, Guerrilla Games, and Insomniac Games frequently rely on internal support teams to finalize assets, optimize performance, and meet release deadlines.[4][10]

Haven's deep expertise in cloud infrastructure and systemic game design could prove highly valuable for these flagship projects. The studio had previously partnered with Mark Cerny, the lead architect of the PlayStation 5, to pioneer new cloud-based development tools.[7][8]

Illustration: Haven Studios will now provide co-development and technical support for PlayStation's major single-player titles.

While Haven will no longer lead its own original intellectual property, the preservation of its workforce stands out in a brutal year for game developers. The broader video game industry has seen over 11,000 layoffs in 2024 alone, continuing a painful contraction.[3][6]

Just this week, mobile developer Fortis Games closed its doors, impacting roughly 440 jobs. Against that backdrop, Sony's decision to absorb Haven's headcount rather than shutter the Montreal office entirely represents a rare moment of stability for the affected developers.[3]

The Remaining Portfolio

With Fairgames and Concord removed from the board, PlayStation's remaining live-service slate looks significantly leaner. The company continues to operate Bungie's Destiny 2, following Sony's $3.6 billion acquisition of the studio in 2022.[2][9]

Bungie itself has faced severe internal restructuring, enduring multiple rounds of layoffs over the past year. However, the studio's upcoming extraction shooter, Marathon, remains one of the few high-profile live-service titles still actively in development under the PlayStation umbrella.[4][10]

Sony also found massive, unexpected success earlier this year with Helldivers 2. Developed by Arrowhead Game Studios, the cooperative shooter sold over 12 million copies in its first 12 weeks, proving that PlayStation can still strike gold in the multiplayer space.[1][7]

The contrast between Helldivers 2 and the canceled Fairgames highlights a shifting preference toward cooperative, mid-priced multiplayer experiences over traditional, full-priced competitive shooters. Arrowhead's success relied on viral community engagement rather than a massive, traditional marketing blitz.[2][8]

The cancellation of Fairgames follows a series of high-profile pivots in Sony's multiplayer strategy.

Moving forward, PlayStation appears to be refocusing on its core strength: premium, narrative-driven single-player adventures. Upcoming titles like Ghost of Yōtei and Marvel's Wolverine are expected to dominate the company's release calendar over the next two years.[5][9]

For Haven Studios, the immediate future involves integrating with these larger production pipelines. While the dream of launching their own heist universe has ended, the team's technical foundation will now quietly power the next generation of PlayStation exclusives.[3][6]

Key points

  • Sony has officially canceled Fairgames, a competitive heist shooter in development at Montreal-based Haven Studios.
  • Unlike recent industry closures, no staff will be laid off; the entire studio is being reassigned to a support role.
  • Haven Studios will now assist other first-party PlayStation teams in developing major single-player titles.
  • The decision marks another major reduction in Sony's live-service strategy following the recent closure of Concord.

What we don’t know

  • Which specific first-party PlayStation franchises Haven Studios will be assigned to support first.
  • How much financial investment Sony wrote off with the cancellation of the three-year project.

How we got here

  1. March 2021

    Jade Raymond founds Haven Studios in Montreal as an independent development house.

  2. July 2022

    Sony officially acquires Haven Studios to bolster its upcoming live-service portfolio.

  3. May 2023

    Fairgames is officially revealed with a CGI trailer during a PlayStation Showcase.

  4. November 2026

    Sony cancels Fairgames and transitions Haven Studios to a co-development support role.

PlayStation Strategy 40%Market Realities 35%Labor & Studio Impact 25%
PlayStation Strategy
Sony executives are prioritizing resource allocation toward guaranteed single-player successes.
Market Realities
Market observers view the cancellation as a rational response to a saturated multiplayer market.
Labor & Studio Impact
Labor advocates highlight the preservation of jobs as a rare positive outcome in a brutal year.

Perspectives this story doesn't cover

  • Haven Studios Rank-and-File Developers
  • Fairgames Alpha Testers

Sources

Source coverage

10 outlets

3 viewpoints surfaced

PlayStation Strategy 40%Market Realities 35%Labor & Studio Impact 25%
  1. [1]BloombergPlayStation Strategy

    PlayStation Cancels Online Shooting Title 'Fairgames'

    Read on Bloomberg →
  2. [2]The VergePlayStation Strategy

    Sony cancels live-service shooter Fairgames

    Read on The Verge →
  3. [3]PC GamerMarket Realities

    Sony cancels another live service game ahead of release, but at least there won't be any layoffs this time

    Read on PC Gamer →
  4. [4]IGNPlayStation Strategy

    PlayStation Cancels Live-Service Heist Shooter, Fairgames

    Read on IGN →
  5. [5]Game InformerMarket Realities

    PlayStation Cancels In-Development Live-Service Shooter, Fairgames, At Jade Raymond's Former Haven Studio

    Read on Game Informer →
  6. [6]GameSpotMarket Realities

    Sony Cancels Live-Service PS5 Game Fairgames, But No Layoffs

    Read on GameSpot →
  7. [7]KotakuLabor & Studio Impact

    PlayStation Cancels Fairgames After Years Of Silence

    Read on Kotaku →
  8. [8]Push SquareLabor & Studio Impact

    Sony Cancels Fairgames After Years of Work on PS5 Live Service Shooter

    Read on Push Square →
  9. [9]Insider GamingLabor & Studio Impact

    Sony Cancels Fairgames, PlayStation's Live-Service Shooter

    Read on Insider Gaming →
  10. [10]PolygonLabor & Studio Impact

    PlayStation Officially Cancels Live-service Shooter Fairgames

    Read on Polygon →
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