Square Enix Tops Metacritic Publisher Rankings as Sony Drops to 21st in 2025 Quality Report
Square Enix secured the number one spot in Metacritic's annual publisher rankings with a flawless release slate, while Sony plummeted to 21st place amid a drought of major exclusives.
- Multiplatform Advocates
- Argue that releasing games across PC and rival consoles is the only sustainable way to maintain quality and revenue.
- Ecosystem Purists
- Believe that platform holders must prioritize exclusive, generation-defining titles to maintain brand prestige, even if it means gap years.
- Mid-Budget Champions
- Emphasize the importance of smaller, high-quality remakes and AA titles to fill the release calendar between massive blockbusters.
- 84
- Square Enix average Metascore (1st place)
- 100%
- Square Enix releases rated 'good' or 'great'
- 21st
- Sony's publisher ranking (down from 4th)
- 53%
- Sony releases rated 'good' or 'great'
- 5th
- Microsoft's publisher ranking (up from 9th)
The numbers are in, and the crown has shifted. For the first time in the sixteen-year history of Metacritic's annual publisher rankings, Square Enix has taken the number one spot for its 2025 release slate, achieving a flawless 100 percent positive review rate across nine distinct titles. Meanwhile, former heavyweight champion Sony Interactive Entertainment plummeted to 21st place, dragged down by a lack of new blockbuster hits and a reliance on lower-scoring filler. The 2025 quality report lays bare a fundamental divergence in how the industry's biggest players are navigating a volatile and expensive market.[1][4]
The stakes for these rankings extend far beyond bragging rights. In an era where a single massive flop can trigger studio closures and executive shakeups, consistent critical reception is a leading indicator of ecosystem health. Square Enix secured its victory by averaging an 84 Metascore, the highest in the industry. The publisher anchored its year with the critically acclaimed PC port of Final Fantasy VII Rebirth, which scored a 90, and maintained momentum with a steady cadence of high-quality remakes like Final Fantasy Tactics: The Ivalice Chronicles.[1][3]
Sony's precipitous drop from fourth place in 2024 to 21st in 2025 illustrates the danger of the blockbuster-or-bust model. The PlayStation publisher managed an average Metascore of just 74, with only 53 percent of its releases landing in the "good" or "great" categories. Strikingly, Sony's highest-rated release of the entire calendar year was not a groundbreaking new PlayStation 5 exclusive, but rather the PC port of The Last of Us Part II Remastered.[4][6]
The contrast between the two Japanese giants highlights a broader industry realignment. Square Enix recently pivoted away from strict platform exclusivity, embracing a multiplatform strategy that puts its deep catalog of RPGs in front of as many players as possible. By balancing major tentpole releases with carefully curated HD-2D remasters like Dragon Quest I & II, the publisher maintained a relentless, high-quality output that kept its aggregate score buoyant without requiring half-decade development cycles for every game.[2][5]
Sony, conversely, found itself caught in a transitional gap. With major narrative single-player titles now requiring five to seven years to develop, the publisher's 2025 slate felt undeniably thin. Attempts to fill the void with live-service experiments and smaller-scale projects failed to resonate with critics. Because Metacritic's scoring system heavily penalizes sub-75 releases, a handful of mid-tier disappointments severely damaged Sony's overall average.[4]
Sony, conversely, found itself caught in a transitional gap.
Microsoft's Xbox division provided another fascinating data point in the multiplatform debate. Rising from ninth place to fifth, Microsoft published 21 scored titles with an 81 percent positive rate. In a twist of irony that perfectly encapsulates the current gaming landscape, Microsoft's highest-rated game of 2025 was Forza Horizon 5—running natively on the PlayStation 5. The 92-rated port proved that detaching software success from console hardware sales can yield massive critical dividends.[1][4]
The middle of the pack saw consistent performances from established players who leaned into their core strengths. Capcom took the bronze medal in third place, riding the massive success of Monster Hunter Wilds and a suite of Nintendo Switch 2 ports. Sega, the previous year's champion, slipped to seventh place with an average score of 80. While Sega delivered solid titles like Sonic Racing: Crossworlds, it lacked a singular critical juggernaut to match 2024's Metaphor: ReFantazio.[1][2]
Nintendo also stumbled in the rankings, dropping out of the top ten entirely to land in 12th place. Despite launching the highly anticipated Switch 2 and delivering a 95-rated masterpiece in The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition, the publisher's overall average was dragged down. A high volume of lower-scoring filler titles and tech demos designed to showcase the new hardware diluted the impact of their flagship releases.[2][4]
Ultimately, the 2025 Metacritic rankings serve as a referendum on modern release strategies. The data suggests that relying exclusively on a handful of massive, $200 million exclusives is becoming mathematically and critically perilous. Publishers who can supplement their tentpoles with high-quality, mid-budget titles and strategic multiplatform ports are finding far more stability in the aggregate scores.[5][6]
As the industry moves deeper into 2026, the pressure is on the platform holders to rebuild their critical momentum. Sony's 21st-place finish is a stark warning that brand prestige alone cannot prop up a thin release calendar. Meanwhile, Square Enix's triumph proves that a focused, quality-first approach to a specific genre—delivered across multiple platforms—can still yield spectacular results.[4][5]
Different angles
The Square Enix Strategy: Focused Multiplatform Releases
Prioritizing high-quality remakes, established RPGs, and a shift toward multiplatform availability.
Square Enix's path to the number one spot (84 average Metascore) proves the viability of a focused, genre-specific pipeline. By releasing nine titles—100 percent of which scored 75 or higher—the publisher avoided the "duds" that drag down aggregate scores. The strategy relies on anchoring the year with a massive tentpole (like the 90-rated PC port of Final Fantasy VII Rebirth) and backfilling the calendar with meticulously crafted HD-2D remasters (Dragon Quest I & II) and revivals (Final Fantasy Tactics). Fits well when a publisher has a deep, beloved back catalog and a dedicated core audience willing to buy across PC and console. Does not fit when a company needs to chase mainstream, live-service multiplayer trends to satisfy hardware-adoption metrics.
The Sony Strategy: First-Party Ecosystem and PC Ports
Relying on massive first-party blockbusters while expanding to PC, but struggling with consistency in smaller titles.
Sony's precipitous drop to 21st place (74 average Metascore) exposes the vulnerability of the prestige-blockbuster model. With only 53 percent of its 2025 releases rated "good," the PlayStation maker suffered from a gap year in its major franchise pipeline. Its highest-rated game was a PC port of The Last of Us Part II Remastered, while smaller titles and live-service attempts failed to land with critics. The mathematical reality is that when a publisher only releases a handful of games, a single mid-tier disappointment severely damages the overall average. Fits well when the pipeline aligns to deliver multiple generation-defining, 90-plus rated exclusives in a single calendar year. Does not fit when development cycles stretch beyond five years, leaving the release calendar reliant on filler that dilutes the brand's premium reputation.
The Microsoft Strategy: Broad Distribution
Pushing IP across all platforms, including rival consoles, to maximize reach and review footprint.
Microsoft's climb to fifth place (80 average Metascore across 21 releases) validates its controversial decision to publish on rival hardware. With an 81 percent positive hit rate, Xbox leveraged its massive studio acquisitions to maintain a steady flow of software. The ultimate proof of concept came from its highest-rated 2025 release: Forza Horizon 5, which earned a 92 Metascore specifically for its PlayStation 5 port. By detaching software success from console hardware sales, Microsoft insulated its publishing arm from platform-specific droughts. Fits well when a publisher has the capital to acquire massive studio networks and the infrastructure to support simultaneous multiplatform development. Does not fit when the primary corporate goal is driving exclusive hardware adoption.
Sources
[1]TheGamerMultiplatform AdvocatesSquare Enix Tops This Year's Publisher Rankings
Read on TheGamer →
[2]GamesRadarMid-Budget ChampionsSquare Enix is the top publisher of 2025 in terms of Metacritic scores
Read on GamesRadar →
[3]VGChartzMid-Budget ChampionsSquare Enix Was Metacritic's Highest Rated Publisher in 2025
Read on VGChartz →
[4]KotakuMultiplatform Advocates2025 Publisher Ranking Shows Sony Near Last, Square Enix, Capcom At Top
Read on Kotaku →
[5]ComicBookEcosystem PuristsSquare Enix Dominated 2025's Publisher Rankings
Read on ComicBook →
[6]Rec0ded88Mid-Budget ChampionsGame Review Score Statistics By Publisher: 2024 vs 2025
Read on Rec0ded88 →
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