Control Resonant PC Performance Tests Reveal RTX 5090 Cannot Maintain 60 FPS at 4K Without Upscaling
Remedy Entertainment's highly anticipated sequel pushes modern hardware to its limits, requiring AI upscaling technologies like DLSS 4.5 even on Nvidia's flagship RTX 5090 to achieve smooth 4K gameplay with path tracing enabled.
By Xia Wu
- Rendering Technologists
- View path tracing as a generational leap in visual fidelity that necessitates AI reconstruction to function in real-time.
- Hardware Purists
- Believe that relying on upscaling is an excuse for poor optimization and that flagship GPUs should handle native 4K.
- Mainstream Players
- Focus on the accessibility of the game, prioritizing 1080p rasterized performance over high-end ray tracing features.
Perspectives this story doesn't cover
- Console Players
- Game Developers
How we got here
August 2019
Remedy Entertainment releases the original Control, setting a new benchmark for early ray tracing implementation.
September 9, 2026
Official PC system requirements for Control Resonant are published, confirming mandatory upscaling.
September 18, 2026
Independent benchmark reviews reveal the RTX 5090 cannot maintain 60 FPS at native 4K.
Why it matters
The performance metrics for Control Resonant signal a definitive industry shift where native resolution rendering is being abandoned in favor of AI upscaling. For PC builders, this means future hardware purchases must be evaluated on their neural processing capabilities rather than just raw rasterization power.
The prevailing assumption among PC building enthusiasts is that spending top-tier money on flagship hardware guarantees a flawless, native-resolution experience without relying on software assistance. Performance data from Remedy Entertainment’s newly released Control Resonant directly contradicts that expectation. According to benchmark testing published by Tom's Hardware and TweakTown on September 18, Nvidia’s RTX 5090—the most powerful consumer graphics card on the market—manages only 48 frames per second at native 4K resolution with medium ray tracing enabled. To reach the coveted 60 FPS threshold, players are forced to enable AI upscaling and frame generation, cementing tools like DLSS 4.5 as mandatory baseline requirements rather than optional performance boosters.[1][2]
The performance ceiling becomes even more apparent on slightly less powerful hardware. At 1440p resolution, the RTX 5080 cannot manage a 60 FPS average at native resolution with ray tracing enabled. When pushed to 4K, the RTX 5080 drops below 30 FPS. "These results mean that upscaling and frame generation will be mandatory if we're going to chase RT glory in Control Resonant," Tom's Hardware concluded in their technical breakdown.[2]
The underlying technology causing this strain is Remedy's proprietary Northlight engine, which incorporates global illumination and built-in path tracing across all of its ray tracing presets. Path tracing simulates the physical behavior of light by calculating millions of individual rays, a process that is notoriously demanding on GPU cores. Because Control Resonant integrates these calculations so deeply into its environmental rendering, the hardware is asked to process a level of geometric complexity that silicon alone struggles to output at 8.3 million pixels per frame.[1][2]
PC Gamer's September 9 report on the game's official system requirements foreshadowed this reality. Remedy's official "Enthusiast" tier, which targets 4K at 60 FPS, explicitly listed an RTX 5080 paired with upscaling set to "Performance" mode. This confirmed weeks before launch that native 4K rendering was never the developer's intended target for the game's highest visual settings.[4]
The baseline requirements are equally stringent. The game mandates a 120GB solid-state drive installation and 16GB of system RAM just to launch. Even at 1080p resolution, achieving a stable 30 FPS on older hardware like the Nvidia GTX 1070 or AMD Radeon RX 5600 XT requires the game's upscaling to be set to "Quality" mode, with all ray tracing features disabled entirely.[4]
The game mandates a 120GB solid-state drive installation and 16GB of system RAM just to launch.
Independent testing by DSOGaming corroborated the heavy reliance on upscaling to achieve playability. In their September 18 benchmarks, enabling DLSS 4.5 Performance mode at 4K Ultra settings allowed the RTX 5080 to jump from unplayable framerates to a smooth 100 FPS experience. "With DLSS 4.5 Performance, I was getting 52–57 FPS on the NVIDIA RTX 5080. I've never seen this kind of performance boost in any other game," the outlet reported, highlighting the mathematical heavy lifting performed by Nvidia's neural networks.[5]
While PC purists often argue against upscaling due to potential image degradation, technical reviewers noted that DLSS 4.5 produces a highly stable image in this specific title. The integration of Ray Reconstruction and Multi Frame Generation minimizes the flickering artifacts that plagued earlier iterations of the technology, particularly on fine structures like chain-link fences and distant architectural details.[2][5]
The laptop market faces even steeper hurdles when attempting to run the game's advanced lighting. Wccftech reported on September 17 that mobile RTX 5090 variants require significant power limit modifications just to keep up with desktop counterparts. An AI-assisted community mod that broke the laptop GPU's power limit from 175W to 250W yielded a 29.7% FPS increase in demanding AAA titles, highlighting the severe thermal and power constraints inherent in pushing path-traced graphics on portable machines.[3]
For players unwilling to use upscaling, the only viable alternative is disabling path tracing entirely. Tom's Hardware noted that the rasterized version of the game still looks excellent and runs comfortably at 1080p on a wide range of GPUs. Without ray tracing, even older flagship cards like the RTX 2080 Ti can provide a smooth 60 FPS experience, provided players accept the loss of physically accurate reflections and shadows.[2][5]
Control Resonant serves as a clear signal of where high-end game development is heading. As custom engines transition to fully path-traced lighting models, the era of brute-forcing native resolution is ending. The next generation of visual fidelity will be defined not just by the raw compute units on the graphics board, but by the efficiency of the neural networks reconstructing the image before it reaches the display.[1]
What to know
- Nvidia's flagship RTX 5090 manages only 48 FPS at native 4K in Control Resonant with ray tracing enabled.
- The RTX 5080 drops below 30 FPS under the same native 4K conditions.
- Remedy Entertainment's official PC requirements list upscaling as mandatory for all performance tiers.
- Enabling DLSS 4.5 Performance mode boosts the RTX 5080 to a smooth 100 FPS at 4K.
- The game requires a 120GB SSD and 16GB of RAM just to meet minimum specifications.
Where opinion splits
Hardware Purists
Argue that native resolution is the only true measure of hardware capability.
For a segment of the PC building community, the reliance on upscaling is viewed as a crutch for unoptimized code. This perspective argues that if a premium graphics card cannot render a game at native 4K, the software is fundamentally flawed. They point to the fact that rasterized performance without ray tracing remains highly fluid, suggesting that developers are prioritizing computationally expensive lighting effects over baseline playability.
Rendering Technologists
View path tracing as a generational leap that necessitates AI reconstruction.
Graphics engineers and technical analysts argue that path tracing represents the holy grail of real-time rendering, simulating light exactly as it behaves in the physical world. Because this process requires calculating millions of light bounces per frame, they maintain that brute-forcing native resolution is a mathematical dead end. From this viewpoint, AI tools like DLSS 4.5 are not crutches, but essential components of a modern rendering pipeline that allow hardware to punch above its weight class.
Sources
[1]TweakTownHardware PuristsEven the RTX 5090 can't hit 60FPS in Control Resonant without upscaling
Read on TweakTown →
[2]Tom's HardwareRendering TechnologistsControl Resonant PC performance tested: 28 GPUs take us back to the Oldest House and a warped Manhattan cityscape
Read on Tom's Hardware →
[3]WccftechAI-Assisted Mod Breaks Laptop RTX 5090's Power Limit Barrier From 175W To 250W, Resulting In 41% Boost In Benchmarks, Up To 29.7% FPS Increase In AAA Games
Read on Wccftech →
[4]PC GamerMainstream PlayersControl Resonant PC system requirements
Read on PC Gamer →
[5]DSOGamingRendering TechnologistsControl Resonant PC Performance Analysis
Read on DSOGaming →
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