Build a Rocket Boy, Studio Founded by Former GTA Lead Leslie Benzies, Permanently Shuts Down
The Edinburgh-based developer is closing its doors after burning through $313 million in venture capital and suffering a catastrophic launch for its debut game, MindsEye.
- Laid-Off Developers
- Former staff point to severe mismanagement and a toxic internal culture as the root causes of the studio's collapse.
- Industry Analysts
- Market observers view the $313 million collapse as a stark warning about the limits of creator-driven venture capital.
- Studio Leadership
- Executives maintain that the studio was the victim of a coordinated, million-dollar sabotage campaign.
Perspectives this story doesn't cover
- Venture Capital Investors
- IO Interactive
Why this matters
The collapse of Build A Rocket Boy wipes out over $300 million in investment and hundreds of jobs, serving as a stark warning to the gaming industry about the dangers of funding massive, unchecked projects based solely on a founder's past pedigree.
Key points
- Build A Rocket Boy, founded by former GTA lead Leslie Benzies, is permanently shutting down.
- The Edinburgh-based studio burned through $313 million in venture capital over ten years.
- The closure follows the disastrous June 2025 launch of its debut game, MindsEye.
- Studio leadership blamed the failure on external saboteurs and a coordinated smear campaign.
- Hundreds of developers have lost their jobs amid allegations of severe internal mismanagement.
Build A Rocket Boy, the Edinburgh-based studio founded by former Grand Theft Auto lead producer Leslie Benzies, is permanently shutting down today following a final wave of layoffs. The closure marks the immediate end of a ten-year, $313 million venture that failed to recover from the catastrophic June 2025 launch of its debut title, MindsEye.[1][2][4][5]
The final collapse was confirmed by multiple employees across social media over the past 24 hours. Dan Hawkins, the studio's principal talent acquisition partner, stated on LinkedIn that he and his colleagues were facing redundancy, noting he would remain to help "BARB through till the very end" as the company winds down its human resources operations. Similar departure announcements were posted by level designers, quality assurance analysts, and release managers, signaling a complete cessation of development.[1][2][3]
At its peak, Build A Rocket Boy ballooned to more than 500 employees, fueled by £233 million ($313 million) in venture capital investment secured by 2024. The financial burn rate was immense: the studio's latest financial statements, covering the period up to September 30, 2025, revealed total operating costs of £52.1 million ($70 million) against just £4.6 million ($6.1 million) in generated revenue.[4]
The studio's downfall is inextricably linked to MindsEye, a sci-fi action-adventure game that launched to overwhelming negative reception. Plagued by severe performance issues and artificial intelligence bugs, the title peaked at just 16 concurrent players on Steam in recent weeks. A major "Blacklisted" update and a subsequent 50 percent discount failed to revive the player base or generate meaningful sales.[1][4]
The studio's downfall is inextricably linked to MindsEye, a sci-fi action-adventure game that launched to overwhelming negative reception.
Rather than acknowledging the technical shortcomings, studio leadership pointed to external factors. Benzies and CEO Mark Gerhard alleged that "criminal activity" and organized "saboteurs" were responsible for the game's failure, claiming that over €1 million was spent on a coordinated smear campaign. These claims did little to appease frustrated players or investors, and IO Interactive, which had originally signed on to publish the game, stepped away from the project earlier this year.[1][4]
The internal culture at the studio also drew intense scrutiny during its final year. In July 2025, the company issued at-risk of redundancy notices to its 300-strong UK workforce. Nearly 100 developers subsequently signed an open letter alleging severe mismanagement, while former employees staged protests outside the Edinburgh office this summer following a previous round of mass layoffs.[1][4]
Benzies, who was instrumental in shaping the Grand Theft Auto franchise from GTA III through GTA V, founded the studio in 2016. His departure from Rockstar Games culminated in a $150 million lawsuit over unpaid royalties, which was resolved in a confidential settlement in February 2019.[5]
The closure halts all development on MindsEye and the studio's ambitious, unreleased Everywhere platform. With the servers likely to go offline and the remaining staff seeking new employment in a contracted labor market, the collapse of Build A Rocket Boy stands as one of the most expensive studio failures in recent industry history.[2][3][4]
Sources
[1]Game DeveloperLaid-Off DevelopersReport: MindsEye developer Build a Rocket Boy seemingly closing after more layoffs
Read on Game Developer →
[2]KotakuLaid-Off DevelopersThe Studio Behind MindsEye Is Closing Following Latest Round Of Layoffs
Read on Kotaku →
[3]PC GamerIndustry AnalystsMindsEye developer Build a Rocket Boy may finally be closing
Read on PC Gamer →
[4]IGNStudio LeadershipMindsEye Developers Say They've Been Laid Off Amid Questions Over Build a Rocket Boy's Future
Read on IGN →
[5]WikipediaLeslie Benzies
Read on Wikipedia →
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