Build a Rocket Boy, Studio Founded by Former GTA Lead Leslie Benzies, Permanently Shuts Down
The Edinburgh-based developer is closing its doors after burning through $313 million in venture capital and suffering a catastrophic launch for its debut game, MindsEye.
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Build A Rocket Boy, the Edinburgh-based studio founded by former Grand Theft Auto lead producer Leslie Benzies, is permanently shutting down today following a final wave of layoffs. The closure marks the immediate end of a ten-year, $313 million venture that failed to recover from the catastrophic June 2025 launch of its debut title, MindsEye.[1][2][4][5]
The final collapse was confirmed by multiple employees across social media over the past 24 hours. Dan Hawkins, the studio's principal talent acquisition partner, stated on LinkedIn that he and his colleagues were facing redundancy, noting he would remain to help "BARB through till the very end" as the company winds down its human resources operations. Similar departure announcements were posted by level designers, quality assurance analysts, and release managers, signaling a complete cessation of development.[1][2][3]
At its peak, Build A Rocket Boy ballooned to more than 500 employees, fueled by £233 million ($313 million) in venture capital investment secured by 2024. The financial burn rate was immense: the studio's latest financial statements, covering the period up to September 30, 2025, revealed total operating costs of £52.1 million ($70 million) against just £4.6 million ($6.1 million) in generated revenue.[4]
The studio's downfall is inextricably linked to MindsEye, a sci-fi action-adventure game that launched to overwhelming negative reception. Plagued by severe performance issues and artificial intelligence bugs, the title peaked at just 16 concurrent players on Steam in recent weeks. A major "Blacklisted" update and a subsequent 50 percent discount failed to revive the player base or generate meaningful sales.[1][4]
Rather than acknowledging the technical shortcomings, studio leadership pointed to external factors. Benzies and CEO Mark Gerhard alleged that "criminal activity" and organized "saboteurs" were responsible for the game's failure, claiming that over €1 million was spent on a coordinated smear campaign. These claims did little to appease frustrated players or investors, and IO Interactive, which had originally signed on to publish the game, stepped away from the project earlier this year.[1][4]
The internal culture at the studio also drew intense scrutiny during its final year. In July 2025, the company issued at-risk of redundancy notices to its 300-strong UK workforce. Nearly 100 developers subsequently signed an open letter alleging severe mismanagement, while former employees staged protests outside the Edinburgh office this summer following a previous round of mass layoffs.[1][4]
Benzies, who was instrumental in shaping the Grand Theft Auto franchise from GTA III through GTA V, founded the studio in 2016. His departure from Rockstar Games culminated in a $150 million lawsuit over unpaid royalties, which was resolved in a confidential settlement in February 2019.[5]
The closure halts all development on MindsEye and the studio's ambitious, unreleased Everywhere platform. With the servers likely to go offline and the remaining staff seeking new employment in a contracted labor market, the collapse of Build A Rocket Boy stands as one of the most expensive studio failures in recent industry history.[2][3][4]
Viewpoints in depth
Laid-Off Developers
Former staff point to severe mismanagement and a toxic internal culture as the root causes of the studio's collapse.
For the hundreds of employees let go over the past year, the studio's closure is the inevitable result of leadership failures rather than external sabotage. Nearly 100 developers signed an open letter detailing debilitating mismanagement, crunch, and unlawful employee monitoring. The situation escalated to the point where fired staff staged protests outside the Edinburgh office, highlighting the disconnect between the executives' grand visions and the chaotic reality on the production floor.
Studio Leadership
Executives maintain that the studio was the victim of a coordinated, million-dollar sabotage campaign.
Until the very end, founder Leslie Benzies and CEO Mark Gerhard refused to attribute the failure of MindsEye to technical flaws or poor design. Instead, they alleged that "criminal activity" and organized "saboteurs" deliberately tanked the game's launch. Gerhard publicly claimed that over €1 million was spent on a smear campaign to ruin the studio's reputation, insisting that the underlying technology and vision were sound despite the overwhelming market rejection.
Industry Analysts
Market observers view the $313 million collapse as a stark warning about the limits of creator-driven venture capital.
Financial analysts see Build A Rocket Boy as a textbook case of unchecked hubris fueled by past successes. Investors poured £233 million into the studio based almost entirely on Benzies' pedigree with the Grand Theft Auto franchise, allowing the company to balloon to 500 employees before shipping a single product. The staggering £52.1 million in annual operating costs against negligible revenue underscores the danger of funding massive, "GTA-killer" ambitions without strict milestone accountability.
Key points
- Build A Rocket Boy, founded by former GTA lead Leslie Benzies, is permanently shutting down.
- The Edinburgh-based studio burned through $313 million in venture capital over ten years.
- The closure follows the disastrous June 2025 launch of its debut game, MindsEye.
- Studio leadership blamed the failure on external saboteurs and a coordinated smear campaign.
How we got here
2016
Leslie Benzies founds Build A Rocket Boy after leaving Rockstar Games.
Feb 2019
Benzies settles a $150 million unpaid royalties lawsuit with Take-Two Interactive.
2024
The studio secures £233 million in venture capital, expanding to over 500 employees.
Jun 2025
Debut game MindsEye launches to overwhelmingly negative reviews and severe technical issues.
Jul 2025
The studio issues at-risk of redundancy notices to its 300-strong UK workforce.
Sep 2026
Remaining staff announce the permanent closure of the studio following a final wave of layoffs.
- Laid-Off Developers
- Former staff point to severe mismanagement and a toxic internal culture as the root causes of the studio's collapse.
- Industry Analysts
- Market observers view the $313 million collapse as a stark warning about the limits of creator-driven venture capital.
- Studio Leadership
- Executives maintain that the studio was the victim of a coordinated, million-dollar sabotage campaign.
Perspectives this story doesn't cover
- Venture Capital Investors
- IO Interactive
Sources
[1]Game DeveloperLaid-Off DevelopersReport: MindsEye developer Build a Rocket Boy seemingly closing after more layoffs
Read on Game Developer →
[2]KotakuLaid-Off DevelopersThe Studio Behind MindsEye Is Closing Following Latest Round Of Layoffs
Read on Kotaku →
[3]PC GamerIndustry AnalystsMindsEye developer Build a Rocket Boy may finally be closing
Read on PC Gamer →
[4]IGNStudio LeadershipMindsEye Developers Say They've Been Laid Off Amid Questions Over Build a Rocket Boy's Future
Read on IGN →
[5]WikipediaLeslie Benzies
Read on Wikipedia →
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